Mage

From Echoes In the Mists
Jump to: navigation, search
EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mage sphere.
(see CG tab)
House Rules
All House Rules unique to the Mage sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mage sphere.
(see Custom tab)
The Legacies the Awakened use to shape their souls.
The Orders of the Awakened.


EchoesBreak.png

Sphere NPCs

No sphere NPCs found.

EchoesBreak.png

The sphere is currently open, and is accepting applications at this time.

Awakened Life


Too many players make the mistake of playing Awakened characters as if their lives are a party. Mage is certainly a dynamic game of action and adventure, but it's in no way an action-adventure game. The difference there is as subtle as it is significant, so below are just a few things to keep in mind when playing Mage. This isn't exhaustive. The list of a mage's struggles is as long as they have time to list.


Mana. It doesn't regenerate over time. You have to invest time and effort to get it. Whether that be meditating in your order's sanctum, performing oblations, or whatever other method you're using, it's something to consider. Additionally, most cabals and sometimes even higher authorities will ask for a tithing or other offering in form of Mana. You might get fined Mana or accrue a debt of it by borrowing with bad terms in a time of need. It shouldn't feel like it's an infinite, easily-acquired resource. Now let's say you're one of those super fortunate Mages that has an Oblation that allows them to gain Mana from socializing. Even this has a dark side. Do you get pushy when things are quiet and none of your people want to come out and play? What about when you have an off day and hours of carousing fail to yield Mana?


Obligation. Nothing is free. There aren't wonderful schools funded by reclusive millionaires that want to teach you magic. Everyone has an agenda, and even the few people that are altruistic enough to do things out of the good of their heart are getting something for it (probably Mana). Your Cabal supports you and will want your support. Your Order has given you magical training, tools, sanctuary, Mana, and countless other priceless services. In exchange, they expect what any organization does of its members. Someone that won't take orders, disregards the rules, vocally opposes their leadership, or is otherwise a punk is going to get cut-off. Does that mean you have to roleplay doing chores? Of course not. It's just something to keep in mind. You're busy, your time is valuable, and it's already being taxed.


Danger. Vampires and werewolves are the least of your problems. Portland is home to all sorts of dangers, but some of them specifically target you. There are Seers that want to kill you if they can't recruit you. There are Scelesti that have infiltrated the Orders to subtly try to convert you into an Abyss worshiper, and they'll stuff you into a thimble if you find them out. Tremere here opportunistically prey off of the Awakened and Sleepers alike; stealing souls to extend their lives and expand their power. Many more formless and ephemeral threats exist; those that seek out the Mysteries are certain to find such alien horrors, and they often do not take kindly to the disturbance. Perhaps fear of such things is what drives so many Awakened these days to suicide... or becoming Banishers.


Obsession. Once you open that third eye, it doesn't ever close again. Gnosis will continue to push you to seek out the insights of your Path until you find them all (HA!) or die. This strange ambition is very much the curse of interesting times. You might just want to sit down and watch a little Last Week Tonight before bed, then find yourself digging up someone's backyard because you can't get that grass that waved at you in your dream out of your head. It's a strange example, but these are the kinds of urges and manias that mages deal with on a regular basis. Once they see the otherworldly nature of something, it's utterly quintessential to them to try (operative word there) to engage it and understand it through experience.


So, basically, your life isn't a party. It's a shitshow.


A Brief History of the Awakened in Portland


The Consilium


Portland and the surrounding area are rich with quintessential resources most could never hope to qualify (let alone quantify). The Wise of the native tribes in the area had a special understanding of what is now Portland; visiting it rather than living there for reasons too ancient to be worded. Despite the mystical history of the area being as old as the Awakened have existed, the history of the Portland Consilium starts only with the arrival of immigrant Mages bringing Pentacle practices from Europe to the "final frontier".


From 1950 to 1980, Portland's population remained more or less unchanged despite a high rate of mobility. It was during this time that the Portland Consilium had its best years. OMSI was moved and expanded multiple times to centralize government, Merlin Hall was constructed, the Consilium steadily grew in both population and power. During the '80s and '90s, however, infighting and political animosity within the Diamond Orders as well as territorial disputes between cabals left them vulnerable to a series of moves by the Seers of the Throne; decimating the Portland Consilium and bringing it down to a mere thirteen Mages. Since then, rebuilding has been a two steps forward one back process at the best of times. The current Consilium population is less than 70 Mages despite the fact that the Portland Consilium covers not just the Rose City itself, but a decent stretch of NW Oregon.


The Council


  • Hierarch Tiamat - Hierarch. Acanthus. Strict, yet favoring rehabilitation over retribution.
  • Councilor Selene - Thyrsus. Passionate believer that with great risk comes great reward.
  • Councilor Baldr - Moros. Cold expert of the Lex Magica with complete faith in its guidance.
  • Councilor Neith - Obrimos. Strict and favoring retribution over rehabilitation.
  • Councilor Shenan - Mastigos. Seemingly unopinionated, but always having many astute questions.


The Assembly


Around the same time the Diamond Orders were thoroughly establishing themselves in Portland, the Free Council and some unnamed orders were ending their pioneer heyday in Tacoma, Washington. The Tacoma Assembly's days of violently rejecting any Diamond presence came to a head in the early '90s. A self-proclaimed Archmage of the Free Council named Aquinas had some political issues with the Tacoma Assembly and, long story short, cut a deal with the thirteen Diamond Order Mages that survived the Seer threat against Portland. By the end of the decade, he had a small but growing following that came to Portland, but he refused to lead the Assembly or even allow himself to be nominated for position.


In 2018, Aquinas sent word to every Voter in the Assembly that he was leaving to explore the Solar System. Since then he has been unseen. Though he had no rank, he left a massive vacuum in the Assembly; their guiding voice and kindly mentor gone. Since that time, they have consolidated their mundane powers under the cover of the Rose City Sentinel; a local newspaper. Beneath that humble cover, however, they continue to carry forth a great plan. These days, they are as active in Pentacle politics as any, but they maintain their status as allied to and not under the Diamond Orders. They are staunch supporters of Rule by Supernal Authority (the Consilium being structured by Path instead of Order) and remain watchful for this to backslide.


The Seers


The relationship between the Seers of the Throne and the Portland Consilium is one that has been outright bloody, innocently contentious, and everything in between. The violence peaked between them in the '90s, but since the destruction of a rather horrendous Pylon that had a hard-on for the Diamond Orders and a subsequent infiltration of the Tetrarchy by Scelesti, the Seers of the Throne has not warred openly against the Pentacle. They can't afford to. That said, they are considered to be deviants of philosophy guilty of Hubris if not outright threats and criminals. All interactions with the Seers of the Throne are to be reported to the Sentinels, whether they are violent or not. No matter what, there are members of the Portland Consilium that will never forget that the Seers of the Throne once brought a population of Mages and Proximi that could nearly fill Merlin Hall down to a mere thirteen Awakened.


The Diamond Orders


The Adamantine Arrow: Lead by Thunderbolt Guardian Petros. Headquartered below the Willamette River through the USS Blueback at OMSI.


The Guardians of the Veil: Lead by Epopt Nemo. Headquartered in Turbine Hall at OMSI.


The Mysterium: Lead by Heirophant Shillelagh. Headquartered deep below the Earth Science Hall at OMSI.


The Silver Ladder: Lead by Magister Domina. Headquartered above the Life Sciences Hall at OMSI.


The Free Council


Lead by no one person, but currently having a Strategos (Bagman) elected into office during these times. Headquartered on the Moon and the Rose City Sentinel.


Known Mysteries


COMING SOON


FAQ


Q: Nobody else has mandatory backgrounds. No other sphere has to do them. Why do mages?


A: Mage is a game easily ruined by those that don't understand it. We want to know you understand it.


Q: Can I be a Councilor/Hierarch/Order Head?


A: No. Consilium rank will go no higher than Provost for PCs. Order rank will be case by case, but no one will be "in charge" of an Order. These are more or less permanently behind the desk roles, so to speak.


Q: Why isn't the Council organized by Order?


A: Consiliums are not typically structured by Order. Read the book.


EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mage sphere.
(see CG tab)
House Rules
All House Rules unique to the Mage sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mage sphere.
(see Custom tab)
The Legacies the Awakened use to shape their souls.
The Orders of the Awakened.


EchoesBreak.png

Sphere NPCs

No sphere NPCs found.

EchoesBreak.png

Active Cast

Fehr1.jpg
Avraham Ben-David
Goetic attorney
Nakoa7.jpg
Eric Owens
Shaman Warrior
Gigi1.jpg
Giovanna Bivar
Circus Freak
Pagan1.jpg
Pagan
Transhuman Cyborg
9-to-5.jpg
John McDermot
Everyman Everywhere
Grace1.jpg
Grace
Encyclopedia Grace
Neil profile.jpg
Neil Moore
Researcher
RosaMain.jpg
Rosa Vellan
Student of Sensation
RigelMain.jpg
Thomas
Dedicated Animal Lover

The Fallen

No dead cast found.

Potential Characters

Bente2.jpg
Polaris
Field Researcher
EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mage sphere.
(see CG tab)
House Rules
All House Rules unique to the Mage sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mage sphere.
(see Custom tab)
The Legacies the Awakened use to shape their souls.
The Orders of the Awakened.


EchoesBreak.png

Sphere NPCs

No sphere NPCs found.

EchoesBreak.png

Application Requirements

General Application Requirements

Shared World

When creating a character on Echoes in the Mist, please keep in mind that this is a persistent game shared by other players. Concepts that may work fine in a standard tabletop setting may not work as well in an online environment. That said, here are the steps you need to follow to create a character on Echoes in the Mist!

Starting Experience

All characters on Echoes in the Mist start play with 20 Experience points. An additional 5 Experience points can be earned through the completion of a Background for your character.

Template Selection

Mortal: The brave folk of Portland, the backbone of the city.
Mortal+: Psychics, Atariya, Lost Boys and Psychic Vampires.
Ghoul: Those who cannot stop, the ones claimed by the night.
Vampire: The Damned, immortals who consume the living.
Wolf-Blooded: The adopted children of Moon and Wolf.
Werewolf: The Forsaken, primordial half-spirit half-flesh predators.

Background

Not only a way to earn an extra 5 Experience points, writing a background is a great way to give staff an idea of who your character is. Some things, we can generally puzzle together by looking at your stat choices, notes, etc. In a background, though, you can tell us about that criminal 'employer' you stole a hundred grand from before faking your death, or the fact that the vast majority of your family are Anshega, and furious with you for embracing Luna and joining the Forsaken. These types of things give us ideas. Plotty ideas. Fun, exciting, possibly terrible and twisted ideas. Muhahaha.

Each sphere has its own set of general background questions; these give a solid basis to work from. Backgrounds can be narrative in nature, or simple question/answer format. Help on the commands to set this up is found in-game, by typing +help bg.

Aspirations

Choose one Long Term aspiration, and two Short Term aspirations for your character. Long Term Aspirations are things you will not be expected to accomplish fast or easily. Short Term Aspirations are things a character could accomplish even within the span of a single scene!

Important:: We have a coded Aspirations system in the game. All actions pertaining to aspirations are to go through this system, from pitching them to fulfilling them. These do NOT go into your character approval job. Help on the commands is available in-game, by typing +help asp.

Breaking Points

Mortal characters with Integrity (Humans, Mortal+, Ghouls and Wolf-Blooded) all follow the same, basic Breaking Points. Those details should go into a +note on yourself that you set. Help on the commands for setting notes is available in-game, by typing +help notes.

Bio Details

All characters, regardless of template, have certain basic details that need filling in. These are your Bio Settings, and include things like Full Name, Birthdate, Gender and Concept.

For Humans, Mortal+, Ghouls and Wolf-Blooded, this is now the time to choose your Virtue and Vice. For Vampires, fields like Clan, Covenant, Mask and Dirge are available. For Werewolves, Auspice, Tribe, Deed Name and the like.

Help on the commands for setting these is available in-game, by typing +help bio settings.

Touchstones

Vampires and Werewolves have Touchstones. Vampires pick one (see Vampire: the Requiem, p. 87) while Werewolves pick two -- one for Flesh and another for Spirit (see Werewolf: the Forsaken 2nd Edition, p. 87). Please tell us about your Touchstone(s) and how they connect your character to the mortal world in a +note on yourself.

Finishing Touches

Don't forget to spend your Experience! You may submit your desired Experience spends with your character approval job. While staff reviews everything, it's a great time to go over your character and fill in any 'blanks' you missed along the way. Set a description, fill out your +finger info, or even get to work on a wiki!

Wiki Page

To request a Wiki account send a +request to staff with the desired Username and a valid email address. It's that simple!

Create Character Page

The instructions below are important. FOLLOW THEM.
  • Enter your character's first and last name in the box after Character:
  • Just use first and last name. No middle names, no nicknames in quotes. Just first and last name. If you have a very long name with multiple parts, nicknames, or aliases, there is optional space on the form later where you can add all of this. Exceptionally long names will break our listings, and nobody's got patience for that.
  • If the name includes any special punctuation, such as apostrophes, dashes, or accented characters do not include it in the page name. Only use A through Z, in upper and lower case, and spaces. There's a place on the form where you can safely include these elements, and they will display properly across the wiki without breaking things.
  • Do not include underscores. The wiki will insert them for you as needed.

 


Mage Sphere Application Requirements

Background Questionnaire


  • What was your character like before they Awakened? Was there always something off about them, or did Awakening come as a surprise? Did they have any prior experience with the supernatural before Awakening? How did Awakening change them?
  • What was your mage's initial training like? How did they find their mentor? When and why did they join their Order? What areas did they feel drawn to in their initial training? How are they using this training to explore the Supernal World around them? (Your Mage's starting Obsessions should at least be covered here)
  • Has your character joined a Legacy? When and why did that particular legacy appeal to them? (Note: Legacies require steep commitment to their causes, and do not exist as a grab bag of neat powers that you can ignore the theme of. Staff reserves the right to deny any Legacy request that we feel doesn't match up with what we want to see.)
  • How has your character managed to stay off the radar of the other supernaturals?


Chargen Checklist


Think you're done? Make sure! Have you...

  • Set a note for your Obsessions: `+note/add me/Magic=Obsessions/<text>`
  • Set a note for your Nimbus/Long-term: `+note/add me/Nimbus=Long-term/<text>`
  • Set a note for your Nimbus/Tilt: `+note/add me/Nimbus=Tilt/<text>`
  • Set a note for your magical tools: `+note/add me/Magic=Tools/<text>`
  • Filled out the background questionnaire?
  • Given some though to what is keeping your character in Portland?
  • Set any other required notes? (Mentor, Professional Training, Etc?)
  • Done your initial xp spends?
  • Have you made sure that you meet the prerequisites for your starting Legacy?


Available Legacies


Here are the ones that we currently have on the wiki. More will be coming. This list is far from exhaustive.



Restricted Concepts


  • Left-Handed Mages/Legacies - With exception to some that will be redesigned for PCs at various points.
  • Apostates - Due to various thematic reasons, Apostates are not available for play. ICly, some of the Mages on both sides of the fence have taken to calling Apostates "red shirts" for reasons best left implied.
  • Order Rebel Concepts - E.g., you're part of your Order, but you go against the grain of everything they stand for and somehow haven't gotten your ass kicked out (or worse), and basically are a functional Edgy Loner Apostate with extra sheet bennies.
You CAN play characters that, for one reason or another, have lost good standing with the Order, but are trying to make their way back into good graces. Did you seriously fuck something up? Are you trying to atone for it? That's great story fodder, and isn't covered under this banner. If you have questions, hit me up.
  • Newly Awakened / IC Awakenings - These are restricted players that are proven to know Mage 'cause read the book. It's not optional. Read it.
What does this mean, functionally? It means, at minimum, your character should have undergone their basic training and have a working knowledge of what being a Mage is all about. Concepts that have been Awakened under one year, or who otherwise don't show that they've been given knowledge enough to act on their own in a responsible manner, will be denied.
  • Stat Caps at Chargen / Overall - Characters may not start with an Arcanum higher than 3 or Gnosis higher than 4 (after starting xp is spent). Characters may not start with an Order Status greater than 2, or a Consilium Status greater than 2.
EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mage sphere.
(see CG tab)
House Rules
All House Rules unique to the Mage sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mage sphere.
(see Custom tab)
The Legacies the Awakened use to shape their souls.
The Orders of the Awakened.


EchoesBreak.png

Sphere NPCs

No sphere NPCs found.

EchoesBreak.png

House Rules

No house rules found.

EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mage sphere.
(see CG tab)
House Rules
All House Rules unique to the Mage sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mage sphere.
(see Custom tab)
The Legacies the Awakened use to shape their souls.
The Orders of the Awakened.


EchoesBreak.png

Sphere NPCs

No sphere NPCs found.

EchoesBreak.png

Custom Content

No custom content found.