Mortal

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EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mortal sphere.
(see CG tab)
House Rules
All House Rules unique to the Mortal sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mortal sphere.
(see Custom tab)
Guidelines for Breaking Points, required for all Human, Atariya, Ghoul, Lost Boy, Psychic, Psychic Vampire, and Wolf-Blooded characters.
The Mystery Cults of Portland, around which the major Human and Mortal+ factions are built.


EchoesBreak.png

Sphere NPCs


Perkins.jpg
Jonathon Perkins
Dean of Outreach Initiative

GlendaNPC01.jpg
Glenda Arkwright
Director of The Group

Jules-profile.jpg
Juliette Mitchell
Occult Grifter
EchoesBreak.png

The sphere is currently open, and is accepting applications at this time.

In the land of Tigers and Bears, you are the Prey.

Herd. Mundane.

Kine. Blood Bag. Muggle.

Mortal.

And with that, they will dismiss you. Those that do, have made their first mistake. They would do well to remember that there are more things in heaven and earth in Portland. From Mediums who can speak the tongue of the dead to Psychokinetics who wield fire like a blade. Mama doesn't need her baby to be under the bus to lift it, maybe she is simply bored.

You are wearing the perfect disguise. You look like everyone else. No one knows about armor woven in your flesh to keep the mugger's knife out of your ribs.

Or the luck you possess you keep you out of his neighborhood.

Or that you are waiting for him around the dark corner because you hunger.

Or maybe you can't do any of that. But you know people. You can create. You can take action. You have power and influence and sometimes, that beats fang and claw.

Oh, yes, they will underestimate you. And you will underestimate yourself. You will gather in groups, huddle together in the darkness, and pray for the light because blood always spills. People will get hurt. You will get hurt when the Ice Weasels come and you may very well taste death.

But after death, there is always rebirth. We are blessed with the ability to change and adapt in ways unlike our supernatural neighbors. There is growth after decay.

Welcome to Portland. Be bold and make your place in the city. Take it, if need be. Because they have already made their first mistake and you must take every advantage you can get.


EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mortal sphere.
(see CG tab)
House Rules
All House Rules unique to the Mortal sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mortal sphere.
(see Custom tab)
Guidelines for Breaking Points, required for all Human, Atariya, Ghoul, Lost Boy, Psychic, Psychic Vampire, and Wolf-Blooded characters.
The Mystery Cults of Portland, around which the major Human and Mortal+ factions are built.


EchoesBreak.png

Sphere NPCs


Perkins.jpg
Jonathon Perkins
Dean of Outreach Initiative

GlendaNPC01.jpg
Glenda Arkwright
Director of The Group

Jules-profile.jpg
Juliette Mitchell
Occult Grifter
EchoesBreak.png

Active Cast

Aine.Profile.jpg
Áine
Hacktivist, Artist, Accidental Alpaca Owner
Aoife 01.jpg
Aoife MacNaughton
New Age Shop Owner
Cheryl2.jpg
Cheryl
Clairaudient Roamer
Dayana01.jpg
Dayana Oliver
E-Zine Reporter & Hacker
Felix1.jpg
Felix
Tech Genius
GarrettK01.jpg
Garrett Knox
Outreach's Prodigal Son
GlendaNPC01.jpg
Glenda Arkwright
Director of The Group
Janel.jpg
Isabella Anne Grenne
Computer whiz
Jade 1.jpg
Jade Asfour
Assistant Criminal Mastermind
Janey 01.jpg
Janey Courtenay
Weaponized Telekine
Johnny1.jpg
Johnny Avildsen
Science Experiment
Perkins.jpg
Jonathon Perkins
Dean of Outreach Initiative
Jules-profile.jpg
Juliette Mitchell
Occult Grifter
Leon.jpg
Leon Glass
Call boy/Petty Criminal
London-1.jpg
London Hughes
Former Combat Medic
MalcolmB01.png
Malcolm Boudreaux
Psychic Neo-Vigilante
Noah1.jpg
Noah Silva
Lost Boy Mercenary
FiveAv.png
Number Five
Escaped Experiment
RowanMK01.jpg
Rowan McKenna
Psychic Gamer Geek
Shadow.jpg
Shadow
Tattoo Artist and Psychic
ShaneF01.jpg
Shane Flagg
Psychic Thrall
Talib1.jpg
Talib
Scumbag Supertech
Hazel 2.jpg
Tatina Grism
Tech Savy
Virgil10.jpg
Virgil R. Greaves
Psychedelic Shaman
Zeta.png
Zeta Lombardo
Spitfire Security Specialist

The Fallen

Vincent7.jpg
Vincent Lombardo
Sullen Sottocapo

Potential Characters

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EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mortal sphere.
(see CG tab)
House Rules
All House Rules unique to the Mortal sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mortal sphere.
(see Custom tab)
Guidelines for Breaking Points, required for all Human, Atariya, Ghoul, Lost Boy, Psychic, Psychic Vampire, and Wolf-Blooded characters.
The Mystery Cults of Portland, around which the major Human and Mortal+ factions are built.


EchoesBreak.png

Sphere NPCs


Perkins.jpg
Jonathon Perkins
Dean of Outreach Initiative

GlendaNPC01.jpg
Glenda Arkwright
Director of The Group

Jules-profile.jpg
Juliette Mitchell
Occult Grifter
EchoesBreak.png

Application Requirements

General Application Requirements

Shared World

When creating a character on Echoes in the Mist, please keep in mind that this is a persistent game shared by other players. Concepts that may work fine in a standard tabletop setting may not work as well in an online environment. That said, here are the steps you need to follow to create a character on Echoes in the Mist!

Starting Experience

All characters on Echoes in the Mist start play with 20 Experience points. An additional 5 Experience points can be earned through the completion of a Background for your character.

Template Selection

Mortal: The brave folk of Portland, the backbone of the city.
Mortal+: Psychics, Atariya, Lost Boys and Psychic Vampires.
Ghoul: Those who cannot stop, the ones claimed by the night.
Vampire: The Damned, immortals who consume the living.
Wolf-Blooded: The adopted children of Moon and Wolf.
Werewolf: The Forsaken, primordial half-spirit half-flesh predators.

Background

Not only a way to earn an extra 5 Experience points, writing a background is a great way to give staff an idea of who your character is. Some things, we can generally puzzle together by looking at your stat choices, notes, etc. In a background, though, you can tell us about that criminal 'employer' you stole a hundred grand from before faking your death, or the fact that the vast majority of your family are Anshega, and furious with you for embracing Luna and joining the Forsaken. These types of things give us ideas. Plotty ideas. Fun, exciting, possibly terrible and twisted ideas. Muhahaha.

Each sphere has its own set of general background questions; these give a solid basis to work from. Backgrounds can be narrative in nature, or simple question/answer format. Help on the commands to set this up is found in-game, by typing +help bg.

Aspirations

Choose one Long Term aspiration, and two Short Term aspirations for your character. Long Term Aspirations are things you will not be expected to accomplish fast or easily. Short Term Aspirations are things a character could accomplish even within the span of a single scene!

Important:: We have a coded Aspirations system in the game. All actions pertaining to aspirations are to go through this system, from pitching them to fulfilling them. These do NOT go into your character approval job. Help on the commands is available in-game, by typing +help asp.

Breaking Points

Mortal characters with Integrity (Humans, Mortal+, Ghouls and Wolf-Blooded) all follow the same, basic Breaking Points. Those details should go into a +note on yourself that you set. Help on the commands for setting notes is available in-game, by typing +help notes.

Bio Details

All characters, regardless of template, have certain basic details that need filling in. These are your Bio Settings, and include things like Full Name, Birthdate, Gender and Concept.

For Humans, Mortal+, Ghouls and Wolf-Blooded, this is now the time to choose your Virtue and Vice. For Vampires, fields like Clan, Covenant, Mask and Dirge are available. For Werewolves, Auspice, Tribe, Deed Name and the like.

Help on the commands for setting these is available in-game, by typing +help bio settings.

Touchstones

Vampires and Werewolves have Touchstones. Vampires pick one (see Vampire: the Requiem, p. 87) while Werewolves pick two -- one for Flesh and another for Spirit (see Werewolf: the Forsaken 2nd Edition, p. 87). Please tell us about your Touchstone(s) and how they connect your character to the mortal world in a +note on yourself.

Finishing Touches

Don't forget to spend your Experience! You may submit your desired Experience spends with your character approval job. While staff reviews everything, it's a great time to go over your character and fill in any 'blanks' you missed along the way. Set a description, fill out your +finger info, or even get to work on a wiki!

Wiki Page

To request a Wiki account send a +request to staff with the desired Username and a valid email address. It's that simple!

Create Character Page

The instructions below are important. FOLLOW THEM.
  • Enter your character's first and last name in the box after Character:
  • Just use first and last name. No middle names, no nicknames in quotes. Just first and last name. If you have a very long name with multiple parts, nicknames, or aliases, there is optional space on the form later where you can add all of this. Exceptionally long names will break our listings, and nobody's got patience for that.
  • If the name includes any special punctuation, such as apostrophes, dashes, or accented characters do not include it in the page name. Only use A through Z, in upper and lower case, and spaces. There's a place on the form where you can safely include these elements, and they will display properly across the wiki without breaking things.
  • Do not include underscores. The wiki will insert them for you as needed.

 


Mortal Sphere Application Requirements

Backgrounds can be written however the player prefers, either in Narrative fashion, bullet points or by providing answers to the Questionnaire below. Backgrounds are optional, but award 5 additional Experience points when submitted.

Optional Background Questions

  • Brief synopsis of your life. Where are you from? How did you grow up, etc.
  • What's the worst thing you've ever done? The worst thing you can imagine another person doing?
  • Any encounters with the supernatural? If you are Mortal+, how did that come about? If you are part of a Mystery Cult, tell us about that.
  • IC or OOC: If you have any, what are your goals?


Restrictions

  • No mundane Status above 3.
  • Hurt Locker Template (Lost Boys, Atariya, Psychic Vampires) may not take Supernatural (Psychic) merits outside of their template. Supernatural Resistance is the one exception.
  • No Mystery Cult Initiation above 3. (Note: At Mystery Cult 3, staff requires a justification. Staff will be more than happy to assist with this)
EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mortal sphere.
(see CG tab)
House Rules
All House Rules unique to the Mortal sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mortal sphere.
(see Custom tab)
Guidelines for Breaking Points, required for all Human, Atariya, Ghoul, Lost Boy, Psychic, Psychic Vampire, and Wolf-Blooded characters.
The Mystery Cults of Portland, around which the major Human and Mortal+ factions are built.


EchoesBreak.png

Sphere NPCs


Perkins.jpg
Jonathon Perkins
Dean of Outreach Initiative

GlendaNPC01.jpg
Glenda Arkwright
Director of The Group

Jules-profile.jpg
Juliette Mitchell
Occult Grifter
EchoesBreak.png

House Rules

Breaking Points

All mortals, even those touched by the supernatural, have a few key psychological components that keep them more or less grounded in their human psyche. As such, the following items are universal breaking points for mortal/+ characters:

  • Murder, either witnessing or participating
  • Torture, including rape, either witnessing or participating
  • Being victimized by a supernatural entity (Including gaining the Scarred Condition, but not Swooning).
  • Coming close to death (a lethal wound in the last 3 boxes or any aggravated damage)
  • Leaving the material world (including entering Twilight - Wolf-Blooded characters receive a +1 to this Breaking Point roll when entering Twilight, specifically, and those with the Shadow Twin Tell receive +3 to the roll).


       If the player desires she might take additional, unique breaking points. These can be generated by answering the questions on page 155-157 of the God-Machine Chronicles, or chosen at character creation. The list below is a sampling of generally appropriate breaking points.

  • Betrayal of a loved one
  • Loss of Control
  • Imprisonment
  • Allowing someone to suffer and not be able to help them
  • Witnessing the suffering of children
  • Using a Supernatural Ability to harm another
  • Using another person for personal gain
  • Losing a loved one



We have a spreadsheet to help make the note. Thanks, Ecliptic!

Professional Training Notes

Please use the following spreadsheet to make your Professional Training +note: Link (Credit goes to Ecliptic, Spreadsheet Queen)

The output will look a little like this:

Profession: Jockey

Asset Skills: Animal Ken, Athletics, Drive

Contacts: Media, High Society

Specialties: Animal Ken.Horses, Drive.Equestrian

Skill Dot: Animal Ken

Outreach, The Group, and Thralls

The leaders of both The Group and Outreach Initiative are no strangers to the supernatural. And, while they accept -- even encourage -- that their members have interests and pursuits outside of their respective organizations, they do expect those to whom they devote resources and time to retain a not-insignificant sense of loyalty and commitment.

In other words, if you've chosen to join Outreach or The Group, your loyalty needs to be to Outreach, or The Group. Make no mistake, the Powers that Be behind the scenes most certainly have ways of detecting when a member's loyalty has shifted.

This is, in essence, the reason why Wolf-Blooded and Ghouls are not accepted into either of these Mystery Cults, despite the fact that they are, technically, minor templates like the rest. Wolf-Blooded characters' commitment will always be to the People, and to their pack, should they join one. Ghouls, meanwhile, would walk through fire for their Domitor and place him or her above all else.

Likewise, Thralls have had their loyalties supernaturally cemented onto a particular Vampire, and thus, would ultimately run into problems with The Group's or Outreach Initiative's leaders. These individuals would be considered 'compromised' at best, and 'grave security threats' at worst.

As such, should members choose to pursue Thralldom, they risk expulsion from their respective Mystery Cult -- or worse, depending upon the Cult and how deeply the character has embedded themselves into the organization.

Mystery Cult Initiation Cap

Mystery Cult Initiation is capped at 3 in Character Generation. It is gained through IC actions.


EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Mortal sphere.
(see CG tab)
House Rules
All House Rules unique to the Mortal sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Mortal sphere.
(see Custom tab)
Guidelines for Breaking Points, required for all Human, Atariya, Ghoul, Lost Boy, Psychic, Psychic Vampire, and Wolf-Blooded characters.
The Mystery Cults of Portland, around which the major Human and Mortal+ factions are built.


EchoesBreak.png

Sphere NPCs


Perkins.jpg
Jonathon Perkins
Dean of Outreach Initiative

GlendaNPC01.jpg
Glenda Arkwright
Director of The Group

Jules-profile.jpg
Juliette Mitchell
Occult Grifter
EchoesBreak.png

Custom Content

No custom content found.