Raising Renown

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Renown is one of the few stats on Echoes that requires some additional legwork to raise. Renown is branded onto a character by the spirits in recognition for their deeds; by its very definition, it's the fame you've earned both among the spirits and other Uratha, and the brands glow in the Hisil and can be sensed instinctively by other werewolves, to ensure it. It doesn't simply spring out of nowhere because you've got a few extra Experience points laying around, your character had to do something in order to obtain it.

As far as 'bang for your buck' stats, Renown is also one of the most valuable that exists in the system. It grants a free Facet in one of your Gifts. It determines your Honorary Rank, which determines how the spirits behave toward you -- and in Portland, there are many. It also has status implications among the People: "The Low Honor the High, the High Respect the Low." Where fetishes come into play, per Echoes' rules, a character's Honorary Rank even determines whether or not a ritualist can create one without the need for a Staff- or player-run plot. And, perhaps most critically, a character's dots in Renown are often added to rolls, as additional dice. A huge advantage, there.

What does this all mean? On Echoes, Renown cannot be simply bought outright like other Experience spends, but must be supported by a character's IC deeds. We are well aware that requiring justification for stat advancements is, traditionally, an unpopular policy to enact. However, in this particular case, we don't see much of a way around it -- at the very least, a player should know what their character did to earn their Renown brands, and staff should as well. It helps us plot. It helps us determine how spirit NPCs behave toward that character. It's vital information.

So, after careful deliberation and intense discussion, the following policy has been put into place.

Official Policy

When raising Renown on Echoes in the Mist, a player may choose one of two justification methods - Thorough, or Minimal.

Thorough Justification
This method entails work. Deeds performed in one or more Staff- or player-run plots and/or 'off-screen' actions handled through +requests, as well as a lengthy narrative write-up of your Renown and how it was achieved in a +note on your character.
  • Wait time is waived.
Minimal Justification
A brief +note on your character with basic information (a sentence or two) on how you achieved this level of recognition.
  • Wait time is <Current Level> in Months.

Rough Guideline to Levels

To assist in determining what kinds of deeds qualify a character for each level of Renown, we've borrowed a page from the Mind's Eye Society's guidelines on the subject.

1st Dot
Keeping Your Nose Clean
Barring sheer stupidity or recalcitrance, the first dot of any Renown should be almost trivial for a character to achieve after a few months. Service to a pack, not treading on the wrong toes, doing your Auspice's job, not breaking the Oath of the Moon, and so forth. Look at the Base Expectations under each category, and be sure to abide by those rules.
2nd Dot
In the Line of Duty
A character should be able to pick up the second level of Renown for putting significant effort in, or service over time. It doesn't need to have taken a spectacular amount of risk, but it does need the Uratha to have gone out of their way.
3rd Dot
Tales of Note
This level of recognition is for Uratha who've put their neck on the block, or put in work that's taken months to complete. If the second level of Renown counts as an Uratha "Employee of the Month," then this is "Employee of the Year."
4th Dot
Big Damn Heroics
Risky and potentially suicidal stuff starts here; you could get Rank 3 Renown with sheer courage or commitment, but if it took ability and smarts, it belongs here.
5th Dot
LEGEN...wait for it...DARY
If you tell newbies about this and their jaw drops or they don't believe you, it might well qualify for this. This is the stuff that heroes get to pull off maybe once in their lives.

Guidelines by Renown Category

Each of the following expandable sections contains examples of the kinds of deeds a character can perform to gain Renown, separated by Renown type.

Cunning

Base Expectations

Keep the People hidden from the Herd. Don't blunder into danger. Be flexible; don't be a slave to the rules when the rules don't work. Don't be gullible; stay sceptical of your enemies' words.

In Lieu of Honor

Any act that qualifies for Honor, but which was performed without the knowledge of anyone but your accomplices (and the Lunes) may be claimed as Cunning, at one point less than the original Honor award.
  • Planting false leads that lead two feuding packs to unite in the face of a greater threat.
  • Tricking a traitor into revealing themselves, without tipping your hand.
  • Quietly eliminating a threat to the People without anyone noticing that the threat existed.

Human Identity

1 Cunning Renown
Maintaining a human identity for a month without alerting the Herd.
2 Cunning Renown
Maintaining a human identity for a year without alerting the Herd.
3 Cunning Renown
Maintaining a high-profile human identity (for example, with hefty amounts of Allies, Status, Contacts or even Fame) for a year without alerting the Herd.

Concealment

1 Cunning Renown
Deflecting the investigations of well-prepared human 'hunters' from your Pack.
2 Cunning Renown
Hiding a Locus in plain sight of the Herd for three moons without incident.
2 Cunning Renown
Permanently deflecting the investigations of well-prepared human 'hunters' from local Uratha.
3 Cunning Renown
Permanently deflecting the investigations of well-prepared human 'hunters' from the People, generally.

Reconnaissance and Stealth

1 Cunning Renown
Sneaking through territory held by antagonistic Uratha on foot without being discovered.
1 Cunning Renown
Sneaking through territory held by very dangerous Spirits in the Hisil without being discovered.
2 Cunning Renown
Sneaking through territory held by the Pure or Bale Hounds on foot without being discovered.
Possible Modifiers
+1 Cunning Renown
The territory is vast (An entire city, county, region).
+1 Cunning Renown
You weren't just passing through, you lived there for over a month.
+1 Cunning Renown
You did it by masquerading as one of their own.
+1 Cunning Renown
...and they checked you for credentials, but were still fooled.
+1 Cunning Renown
...and you brought back strategic information to the Uratha.

Theft

Stealing an item or evidence important to the Uratha:

0 Cunning Renown
From an unsuspecting human.
0 Cunning Renown
From other Forsaken.
1 Cunning Renown
From the Pure.
2 Cunning Renown
From the other supernatural creatures (the Hosts, Mages, powerful spirits).
Possible Modifiers
+1 Cunning Renown
Theft is from a well-guarded location (e.g. museum, bank vault, fortress).
+1 Cunning Renown
Theft is from a supernaturally-guarded location (e.g. Locus held by the Pure, Azlu nest, Mage's Sanctum).
+1 Cunning Renown
Theft by entirely social or verbal means (e.g. confidence trickery, impersonation).
+1 Cunning Renown
The object stolen is a living person, or large and immobile.
+1 Cunning Renown
Apart from you and your accomplices (and the Lunes, obviously), nobody has a clue who to blame, or how it happened.
+1 Cunning Renown
They knew you were coming for it.
-2 Cunning Renown
Theft is entirely for personal gain or amusement.
-1 Cunning Renown
Theft helps the local Uratha, but not directly (such as stealing money to improve your Territory).

Assassination

Renown is as per Theft above, but the +1 modifier for the subject being a living being never applies.

Glory

Base Expectations

Fear not death. Remember the past's glories, and learn from them. Fight the battles that need to be fought, not the ones that don't matter.

In Lieu of Other Renown

Any act that qualifies for another category of Renown, but which clearly put you in harm's way may be claimed as Glory, at one point less than the original award in the other category.
  • Assassinating someone who puts up a good fight.
  • Participating in a challenge that involves a chance of injury or death.
  • Evicting well-matched Pure or Spirits from their territories by force.
  • Surviving a potentially lethal curse whilst in the pursuit of knowledge.

Survival

1 Glory Renown
Surviving incapacitation by Lethal wounds.
2 Glory Renown
Surviving incapacitation by Aggravated wounds.

Vanquishing Your Foes

Defeating the following as part of your pack:

0 Glory Renown
A Spirit-Urged, Shartha-possessed or Ridden human, a reasonably combative human.
1 Glory Renown
A Hursih, a Spirit-Claimed human, a fully transformed hybrid Shartha.
2 Glory Renown
A Hursah
3 Glory Renown
An Ensih
4 Glory Renown
An Ensah, a pack of the Pure.
5 Glory Renown
A Dihir, Idigam, multiple packs of Pure.
Possible Modifiers
+1 Glory Renown
...and it was an unusually nasty one, at that.
+1 Glory Renown
...and it was using its (comparably nasty) minions as protection.
+1 Glory Renown
...and you were outnumbered by at least three to one.
+1 Glory Renown
...and they were armed with silver.
+1 Glory Renown
...and you took time to dedicate this fight to your Pack, Tribe, Totem or some other worthy example.
+1 Glory Renown
...but actually, you were by yourself at the time.
-1 Glory Renown
...come to think of it, there were hordes of you.

Honor

Base Expectations

Say what you mean, and mean what you say. Do as you said you would. Face up to your mistakes and admit your guilt. Honor your pacts and bans. Make sure the guilty are punished fairly. Negotiate with spirits rather than binding, compelling or destroying them.

In Lieu of Glory

An act which qualifies for Glory Renown which doesn't benefit you directly, and for which you ask for no recompense or favour may be claimed as Honor Renown, at one point less than the equivalent Glory award.
  • Helping another pack from well beyond your territory vanquish a particularly nasty foe.
  • Selflessly taking a sniper's bullet for another Uratha.

Mediation

1 Honor Renown
Finding a peaceful resolution to a dispute that has either come to blows between Uratha, or inevitably would if someone hadn't stepped in.
2 Honor Renown
...between packs.
3 Honor Renown
...involving an entire Lodge.
4 Honor Renown
...between entire Tribes.
4 Honor Renown
...between the Pure and the Forsaken.
4 Honor Renown
...between the Forsaken and a spirit of Dihir rank or above.
Possible Modifiers
+1 Honor Renown
...and your faction clearly comes out well ahead in the deal.

Challenges

1 Honor Renown
Setting and/or adjudicating a formal challenge between two Uratha.
1 Honor Renown
Participating in a just and non-trivial challenge, win or lose.
Possible Modifiers
Cancels any Honor Renown
...in a self-serving manner.
+1 Honor Renown
...with a devotion to tradition and formality that goes far beyond lip service.
+1 Honor Renown
...and the stakes of the challenge involve the Territory of at least three packs (e.g. an entire Grid District).
+2 Honor Renown
...and the stakes of the challenge involve vast swathes of Territory (e.g. an entire Grid Region).

Diplomacy

You've been greeted as a friend in the territories of at least...

1 Honor Renown
...three other existing packs (which must consist of players' characters).
2 Honor Renown
...actually, make that five packs.
3 Honor Renown
...actually, make that every pack in the city.
4 Honor Renown
...actually, make that every pack in the city, and the local vampire leaders.
Possible Modifiers
+1 Honor Renown
...and you've been given the right to pass unchallenged by them.

Duty

1 Honor Renown
Carrying out a month's sentry duty for a superior pack or Uratha.
2 Honor Renown
...and had to fight.

Investigation

2 Honor Renown
Finding a serious, insidious threat to the Forsaken.
3 Honor Renown
Finding a deadly traitor in the midst of the Forsaken, such as a spy for the Pure or Bale Hounds.
Possible Modifiers
+1 Honor Renown
...and this leads you to an even more dangerous threat, or better information about enemies of the People.

Territory

0 Honor Renown
Your pack holds a reasonable amount of territory, constantly, for a year.
1 Honor Renown
...and there's at least one Locus in it.
Possible Modifiers
+1 Honor Renown
...and your territory is on the front line of a war with enemies of the People.
+1 Honor Renown
...although actually you don't have a pack - you did it single-handedly.
-1 Honor Renown
...but you've had to briefly retreat before reclaiming it.
-1 Honor Renown
...but you needed the help of other packs to keep it.

Purity

Base Expectations

You have a savage nature, but you should be expected to keep a lid on your Rage until it's needed. Abide by the precepts of Harmony and the Oath of the Moon.

In Lieu of Honor

An act which qualifies for Honor Renown, but has an outcome which in no way affects you or your pack may be claimed as Purity Renown, at one point less than the equivalent Honor award.
  • Mediating between two packs that don't live near or otherwise concern you.
  • Adjudicating a challenge between two Uratha who you normally wouldn't interact with, and claim no further favors from.

Conquest

2 Purity Renown
Your pack claims significant territory from hostile spirits.
3 Purity Renown
Your pack routs an entire pack of the Pure from their territory.
Possible Modifiers
+1 Purity Renown
...and you give it to another pack of Forsaken who are capable of holding it.

Ecology

1 Purity Renown
Attempts were made to despoil your pack's territory, but you stopped them.
Possible Modifiers
+1 Purity Renown
...and your pack's territory is unusually vast.
+1 Purity Renown
...and you needed no other pack's assistance.

Hunts

1 Purity Renown
Participating in the hunt for a sworn enemy of the Forsaken.
2 Purity Renown
...that was composed of at least three packs.
Possible Modifiers
+1 Purity Renown
...and you led it.
+1 Purity Renown
...and the hunt continued for at least three days without rest.
+1 Purity Renown
...and the hunt continued for at least a week (although you did stop to rest occasionally).
+1 Purity Renown
...and ended over a hundred miles from where it started (on foot, all the way).

Pack

1 Purity Renown
Being part of a pack for at least three months.
2 Purity Renown
...for at least a year.

Self-Restraint

1 Purity Renown
Resisting Death Rage due to wounds.
2 Purity Renown
Resisting Death Rage due to betrayal.
3 Purity Renown
Resisting Death Rage due to betrayal of a packmate.

Tur

2 Purity Renown
Guarding and maintaining a Tur for a year.
3 Purity Renown
Assisting in the creation of a new Tur that lasts for at least a year.
Possible Modifiers
+1 Purity Renown
...which is used as neutral ground by several mutually hostile packs during that time.
+1 Purity Renown
...without its peace ever being violated by hostile packs.
+1 Purity Renown
...single-handedly (i.e. by one Uratha, without the help of a pack).

Wisdom

Base Expectations

Expect to keep learning, but don't take what you see for granted. Learn from your mistakes.

Using Rites

Wisdom Renown equal to the rank of the spirit bound.
Binding a dangerous or hostile spirit.
1 Wisdom Renown
Lead a Siskur Dah rite.
2 Wisdom Renown
Perform the Great Hunt rite.

Research

Wisdom Renown equal to the rank of the spirit researched.
Uncovering the (previously unknown) Ban of a spirit, and making good use of that knowledge.
Staff's Call.
Uncovering important ancient lore of the People.

Sacred Places

2 Wisdom Renown
Securing a Locus or Glade that was once lost or abandoned.
2 Wisdom Renown
Discovering a previously unknown Locus or Glade.
Wisdom Renown equal to the Locus' new level, minus one.
Holding and maintaining a Locus such that it permanently increases in power.
2 Wisdom Renown
Finding an undiscovered Glade, Wound or other similarly important place in the Hisil.
3 Wisdom Renown
...and spreading that knowledge widely amongst the People.
Possible Modifiers
+1 Wisdom Renown
...and the Locus you found is significantly powerful (level 4 or above).

Tuition

2 Wisdom Renown
Passing vital strategic or historical knowledge to other packs for no reward.
Wisdom Renown equal to the highest rite's level, minus one.
Teaching rites to at least three other people.
Wisdom Renown equal to the level of the highest rite passed on, or 3 Wisdom Renown if no rites were taught.
Doing nothing for three moons besides tutoring other Uratha.