Vampire

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EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Vampire sphere.
(see CG tab)
House Rules
All House Rules unique to the Vampire sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Vampire sphere.
(see Custom tab)
The bloodlines in play on Echoes in the Mist.
The clans into which the kindred are embraced.
The Coils and Scales of the Dragon of the Ordo Dracul.
Covenants and related lore in play.
Crúac Rites of the Circle of the Crone.
Devotions in play on Echoes in the Mists.
Disciplines in play on Echoes in the Mists.
Ghoul-only merits in play.
Gilded Cage Designs in play.
Theban Sorcery Miracles of the Lancea et Sanctum.
Vampire-only merits in play.
Vicissitude Alterations in play.


EchoesBreak.png

Sphere NPCs


Redwald1.jpg
Raedwald
Prince of Portland

Wasp001.jpg
Wasp
NPC Fulltime Trouble

Spider1.jpg
Spider
NPC Prince KIller
EchoesBreak.png

The sphere is currently open, and is accepting applications at this time.

The past is a painful subject for Kindred in Portland. Either that or the Kindred here are just too young to have experienced the true history. At any rate, few people openly talk about the horrors that came before the glorious revolution and the uprising of a decade ago. What is known is generally strictly constructed by propaganda.

What is widely pronounced at the rallies of the Republic most likely has more than a kernel of the truth. Prior to the revolution, Portland was ruled by an Archbishop of the Lancea et Sanctum. The Elders controlled this city just like most of the others. Due to the prominence of the Sanctified, the Acolytes were suppressed. The Invictus also exploited the traditional connection between the covenants to secure lifestyles of privilege and dominance for their covenant and the Elders.

Elders in power always persecute and suppress the Kindred population as a whole. It is just that it was far worse in Portland. The abuses slowly grew to higher and higher heights under the Archbishop. At its worst, neonates are said to have been given no more respect than food. The few that spoke out were executed publicly.

Many rumors of deep atrocities are bantered about, but it is difficult to determine what actually happened. The tension between the classes rose and rose to a fever pitch. The Elders owed their luxury to the labor of the young. Yet, the young were barely allowed to exist. Then, with no justification, the Archbishop chilled the blood of most of the city when he completely eliminated the Khaibit bloodline in Portland in an act of monstrous genocide. Revered for their protection against the Strix, the Asps had always had a respected place in the city. If they were not safe from His Excellency, was anyone safe? It was then that something extraordinary happened.

One of the Elders turned on their own. One of the Elders felt sympathy for the young of the city. This Elder rose up and slew the Archbishop. Accusations of amaranth were the prelude for a purge from within the Lance. His Excellency fell to one of his own covenant in a bloody, violent, and personal duel. That was the only spark needed. The young citizens of the city sharpened their claws and tore the Elders down. The Elders that weren't outright destroyed fled to Seattle where they dwell in exile plotting their return even now.

The young finally came together to make a declaration of the rights and freedom of the Damned. They agreed upon a Constitution that established the Portland Republic of the Damned. Ruled by the Primogen council, never again would enough power be in the hands of one Kindred to ever allow another tyrant to rise.

Woe be to the enemies of the glorious Revolution.


EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Vampire sphere.
(see CG tab)
House Rules
All House Rules unique to the Vampire sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Vampire sphere.
(see Custom tab)
The bloodlines in play on Echoes in the Mist.
The clans into which the kindred are embraced.
The Coils and Scales of the Dragon of the Ordo Dracul.
Covenants and related lore in play.
Crúac Rites of the Circle of the Crone.
Devotions in play on Echoes in the Mists.
Disciplines in play on Echoes in the Mists.
Ghoul-only merits in play.
Gilded Cage Designs in play.
Theban Sorcery Miracles of the Lancea et Sanctum.
Vampire-only merits in play.
Vicissitude Alterations in play.


EchoesBreak.png

Sphere NPCs


Redwald1.jpg
Raedwald
Prince of Portland

Wasp001.jpg
Wasp
NPC Fulltime Trouble

Spider1.jpg
Spider
NPC Prince KIller
EchoesBreak.png

Active Cast

Aden1.jpg
Aden Deckart
Senior Detective
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Alexia Celese
Tech savy nurse
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Alistair
The Darkness, but Nicer.
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Oubliette
Heart of Darkness
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Andras
Gangster of the Dead
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Andre Fry
Warborn Warlock
Wasp001.jpg
Wasp
NPC Fulltime Trouble
Barbara1.jpg
Barbara McNamara
Savage Siren
Clyde.jpg
Clyde
Security Consultant
Danu.jpg
Danu
Goddess of the streets
Des1.jpg
Desitarious
Creep Show
Don2.jpg
Donatella D'Este
Fallen Angel
Doris1.jpg
Doris
Undead Dog Trainer
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Eamonn O'Kelly
Spiritual Attorney.
Ellis.jpeg
Ellis
Ghost Tamer
Emma.jpg
Emma Barton
Murder Ballerina
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Fen
Rabid Stray
Frances.jpg
Frances
Returning Boojah
Frederick.jpg
Fred
Zoo Veterinarian
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Ghislaine
Occult Bookworm
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Guillaume
Architecte d'affaires
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John Bishop
Undead theologian
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Locke
Crusader
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Lurk
I'andiana Jones
Mason01.jpg
Mason Pike
Hypocrite Priest
Matias.jpg
Matias
BatPriest
Max7.jpg
Maximillian von Strobl
Gentleman Monster
Micaela.jpg
Micaela Garcia
Hard Knock Paralegal
Mike4.jpg
Mikael
Beautiful Idiot
Redwald1.jpg
Raedwald
Prince of Portland
Quinn.jpg
Quinn Ashe
Media Maven
Sabine001.jpg
Sabine Mlakar
Doomed Salubri
Sonny.jpg
Santino Crea
Nosferatu, Carthian, Shark
Sean1.jpeg
Sean Aedan Callahan
Invictus Knight
Sol2.jpg
Sol Constantine
Warborn Warlock
Solitaire01.jpg
Solitaire
Devious Delilah
Spider1.jpg
Spider
NPC Prince KIller
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Tiarnan
Celtic Wolf, Sheriff
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Ursula Antoun
Self-Induglent Gorgon

The Fallen

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Dockmaster
King of the King-less
Maya.jpg
Maya
Outlander
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Salacia
Primogen for Circle

Potential Characters

No potential cast found.

EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Vampire sphere.
(see CG tab)
House Rules
All House Rules unique to the Vampire sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Vampire sphere.
(see Custom tab)
The bloodlines in play on Echoes in the Mist.
The clans into which the kindred are embraced.
The Coils and Scales of the Dragon of the Ordo Dracul.
Covenants and related lore in play.
Crúac Rites of the Circle of the Crone.
Devotions in play on Echoes in the Mists.
Disciplines in play on Echoes in the Mists.
Ghoul-only merits in play.
Gilded Cage Designs in play.
Theban Sorcery Miracles of the Lancea et Sanctum.
Vampire-only merits in play.
Vicissitude Alterations in play.


EchoesBreak.png

Sphere NPCs


Redwald1.jpg
Raedwald
Prince of Portland

Wasp001.jpg
Wasp
NPC Fulltime Trouble

Spider1.jpg
Spider
NPC Prince KIller
EchoesBreak.png

Application Requirements

General Application Requirements

Shared World

When creating a character on Echoes in the Mist, please keep in mind that this is a persistent game shared by other players. Concepts that may work fine in a standard tabletop setting may not work as well in an online environment. That said, here are the steps you need to follow to create a character on Echoes in the Mist!

Starting Experience

All characters on Echoes in the Mist start play with 20 Experience points. An additional 5 Experience points can be earned through the completion of a Background for your character.

Template Selection

Mortal: The brave folk of Portland, the backbone of the city.
Mortal+: Psychics, Atariya, Lost Boys and Psychic Vampires.
Ghoul: Those who cannot stop, the ones claimed by the night.
Vampire: The Damned, immortals who consume the living.
Wolf-Blooded: The adopted children of Moon and Wolf.
Werewolf: The Forsaken, primordial half-spirit half-flesh predators.

Background

Not only a way to earn an extra 5 Experience points, writing a background is a great way to give staff an idea of who your character is. Some things, we can generally puzzle together by looking at your stat choices, notes, etc. In a background, though, you can tell us about that criminal 'employer' you stole a hundred grand from before faking your death, or the fact that the vast majority of your family are Anshega, and furious with you for embracing Luna and joining the Forsaken. These types of things give us ideas. Plotty ideas. Fun, exciting, possibly terrible and twisted ideas. Muhahaha.

Each sphere has its own set of general background questions; these give a solid basis to work from. Backgrounds can be narrative in nature, or simple question/answer format. Help on the commands to set this up is found in-game, by typing +help bg.

Aspirations

Choose one Long Term aspiration, and two Short Term aspirations for your character. Long Term Aspirations are things you will not be expected to accomplish fast or easily. Short Term Aspirations are things a character could accomplish even within the span of a single scene!

Important:: We have a coded Aspirations system in the game. All actions pertaining to aspirations are to go through this system, from pitching them to fulfilling them. These do NOT go into your character approval job. Help on the commands is available in-game, by typing +help asp.

Breaking Points

Mortal characters with Integrity (Humans, Mortal+, Ghouls and Wolf-Blooded) all follow the same, basic Breaking Points. Those details should go into a +note on yourself that you set. Help on the commands for setting notes is available in-game, by typing +help notes.

Bio Details

All characters, regardless of template, have certain basic details that need filling in. These are your Bio Settings, and include things like Full Name, Birthdate, Gender and Concept.

For Humans, Mortal+, Ghouls and Wolf-Blooded, this is now the time to choose your Virtue and Vice. For Vampires, fields like Clan, Covenant, Mask and Dirge are available. For Werewolves, Auspice, Tribe, Deed Name and the like.

Help on the commands for setting these is available in-game, by typing +help bio settings.

Touchstones

Vampires and Werewolves have Touchstones. Vampires pick one (see Vampire: the Requiem, p. 87) while Werewolves pick two -- one for Flesh and another for Spirit (see Werewolf: the Forsaken 2nd Edition, p. 87). Please tell us about your Touchstone(s) and how they connect your character to the mortal world in a +note on yourself.

Finishing Touches

Don't forget to spend your Experience! You may submit your desired Experience spends with your character approval job. While staff reviews everything, it's a great time to go over your character and fill in any 'blanks' you missed along the way. Set a description, fill out your +finger info, or even get to work on a wiki!

Wiki Page

To request a Wiki account send a +request to staff with the desired Username and a valid email address. It's that simple!

Create Character Page

The instructions below are important. FOLLOW THEM.
  • Enter your character's first and last name in the box after Character:
  • Just use first and last name. No middle names, no nicknames in quotes. Just first and last name. If you have a very long name with multiple parts, nicknames, or aliases, there is optional space on the form later where you can add all of this. Exceptionally long names will break our listings, and nobody's got patience for that.
  • If the name includes any special punctuation, such as apostrophes, dashes, or accented characters do not include it in the page name. Only use A through Z, in upper and lower case, and spaces. There's a place on the form where you can safely include these elements, and they will display properly across the wiki without breaking things.
  • Do not include underscores. The wiki will insert them for you as needed.

 


Vampire Sphere Application Requirements

Touchstones
Vampires and Werewolves have Touchstones. Vampires pick one. Please tell us about your Touchstone(s) and how they connect your character to the mortal world in a +note on yourself. Vampires may have more if they've bought dots of the Touchstone Merit. Write briefly about each of them in your +notes.
Merit Dots
Vampires and Ghouls begin play with 10 Merit dots.
Virtue and Vice
All Mortal/Mortal+, Ghouls, and Wolf-blooded characters have a Virtue and a Vice.
Mask and Dirge
Vampire characters have a Mask and a Dirge.
Vampires
Vampire Character Creation is outlined in Vampire the Requiem: 2nd ed. NOTE: The Incentives can't get you above the CG Restrictions!
All Kindred start with Praxis Status 1 for free. It may be purchased to 3 in CG, but you need a good reason in your BG. Praxis Status is only earned on Echoes in the Mists, through deeds and recognition by the Harpies. As of this time, Clan and Covenant Status are purchased, as normal, up to 3 dots.
Be sure to look at the Clans pages to see what Bloodlines are allowed!
You may or may not Activate your Bloodline at CharGen. This determines your in-Clan Disciplines.
Blood Potency is limited to 4 at CharGen.
Vampire Background Questions
  • A brief synopsis of your mortal life.
  • Who is your sire and how did you meet them? (even if the PC does not know the truth)
  • What was your Embrace like?
  • Have you ever killed anyone or committed Diablerie?
  • Why did you join your current Covenant, if you belong to one?
  • How does your character view the Revolution? Was she in Portland during the upheaval? Did she have a part to play in it?
  • If you are apping an Elder, will your character hide their age?
EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Vampire sphere.
(see CG tab)
House Rules
All House Rules unique to the Vampire sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Vampire sphere.
(see Custom tab)
The bloodlines in play on Echoes in the Mist.
The clans into which the kindred are embraced.
The Coils and Scales of the Dragon of the Ordo Dracul.
Covenants and related lore in play.
Crúac Rites of the Circle of the Crone.
Devotions in play on Echoes in the Mists.
Disciplines in play on Echoes in the Mists.
Ghoul-only merits in play.
Gilded Cage Designs in play.
Theban Sorcery Miracles of the Lancea et Sanctum.
Vampire-only merits in play.
Vicissitude Alterations in play.


EchoesBreak.png

Sphere NPCs


Redwald1.jpg
Raedwald
Prince of Portland

Wasp001.jpg
Wasp
NPC Fulltime Trouble

Spider1.jpg
Spider
NPC Prince KIller
EchoesBreak.png

House Rules

Blood Sorcery

Blood Sorcery is a blanket term to refer to the various dark magics practiced by the vampires of the world of darkness. Most prominently, this includes Cruac and Theban Sorcery. While this is what most vampires know, there are groups and sects and bloodlines that practice their own form of blood sorcery. Here on Echoes, we use the system as laid out in the V:TR 2.0 book, starting on page 150, with a few modifications and clarifications. For the ease of our users, a condensed version (along with differences between here and the book) is reproduced here. Please note that staff reserves the right to add, remove, or adjust Blood Sorcery as we see fit. There's a lot of custom content here, as well as new content coming from Onyx Path.

Learning Blood Sorcery

Blood Sorcery can only be learned by individuals held in good standing by their covenant or group. This means that no new dots of the discipline nor new rites may be purchased unless a vampire has status in their group. If a vampire loses status, they may still use whatever discipline and rites they have, but they may not take new dots in the discipline, nor learn new rites.

Taking new dots in Blood Sorcery requires a teacher with dots in the discipline greater than or equal to the dots to be learned. This does not require drinking blood.

Learning a new dot in a discipline costs 4 experience per dot. Each dot taken allows the sorcerer to learn one new rites. Additional rites may be purchased at a cost of 2 experience per rite.

Rites and Miracles

The Sacrifice

Cruac rituals are paid in blood at a cost of one vitae per dot of the rite. The ritualist burns one vitae to activate the discipline, and then must spill any additional vitae that is needed. This additional vitae need not come from the ritualist themselves.

Theban miracles cost one Willpower and one sacrament. This sacrament is a physical object tied to the ritual itself. The sacrament turns to dust when the ritual is complete.

Other forms of sorcery will have their own sacrifices listed on their pages. There is always a sacrifice.

The Request

Dice Pool
Manipulation + Occult + Crúac or Intelligence + Academics + Theban Sorcery
Action
Extended. Each roll represents 30 minutes of work, cut to 15 minutes if the ritualist possesses more dots in the discipline than the dotes of the ritual. The ritualist may roll a maximum number of times equal to their unmodified skill + discipline. A ritualist stops rolling when the number of successes has been reached.
Roll Results
Failure
The ritualist receives no successes and can abandon the ritual or accept the Stumbled Condition and continue.
Success
The ritual accumulates successes or completes, if the number of successes have been reached.
Exceptional Success
Choose one:
  • Reduce the target number of successes by her dots in the Ritual Discipline.
  • Reduce the time per roll to 15 minutes (or to 5 minutes if she has more dots in the Discipline than the rating of the ritual).
  • Apply the Ecstatic (Crúac) or Raptured (Theban Sorcery) Condition if and when the ritual succeeds.
  • If the exceptional success allows the ritual to reach completion, add your discipline dots to the potency of the ritual.

Ritual Factors

Ritual Potency
Before a ritual begins, the caster may set a target Potency for the ritual. Each point of Potency adds one additional required success onto the number of required successes set in the ritual write up. Unless otherwise specified, Potency is capped by the caster's sorcery Discipline.
Ritual Targets
Unless otherwise specified, the ritual targets one person/place/thing.
Ritual Range
Rituals are effective in the same grid square and any adjacent grid square. Casting outside of sensory range requires sympathetic connection. Some rituals require the caster to touch the target or a specific means of sympathetic connection, and if that is listed in the ritual, the ritual cannot be cast at a distance. Please consult the table on M:TA 1E p. 114-115.
Permanence
A sorceror may cast a ritual to last indefinitely if he knows his system of Blood Sorcery to a level exceeding the dot rating of the ritual to be cast, and if he invests a number of Willpower points equal to the dot rating of the ritual. If the target or subject of said ritual is destroyed, the magic is similarly destroyed. This means that no 5-dot ritual may be made indefinite, although as an example a sorceror with mastery of 4 dots may cast any ritual of 3 dots to become indefinite through the investment of an extra 3 Willpower.

Defense Against the Dark Arts

  • Rituals that target others will note if they are contested or resisted. Contested requires a roll from the target, and resisted subtracts from the caster's dice pool. Contesting is reflexive, and the target will roll each time the ritualist rolls. If the target matches or beats the ritualist, no progress is gained or lost. If the ritualist beats the target's successes, add the difference in successes to the pool of accrued successes.
  • Vampires (and other supernatural beings that have a supernatural advantage) become aware when they are targeted with blood sorcery. This does not reveal what ritual is being done, or who is doing it, simply a bad feeling that something is happening to them.
  • Targets that are conscious or sleeping may spend Willpower to increase the dice pool to Contest by +3, or add a +2 bonus to Resistance.
  • While frenzied, vampires receive +3 to contest and +2 to resist.
  • While the ritual is taking place, the victim increases his blood sympathy to the ritualist by two ranks if he is of the same clan, or gains it at “Thrice Removed” if he is of a different clan.

Rituals

Custom Rituals

The set of rituals on Echoes on the Mist are all those present in the V:TR 2nd Ed book, with the addition of a set of rituals taken from NeoTiamat on the WoD Forums. Rituals can and will be added to the game over time.

We are, however, willing to work with sorcerers to create rituals that can be used for thematic purposes, to progress plots, etc. These rituals will not provide mechanical benefit to any players. If you wish to use such a ritual, please put in a request.

Detecting Ghouls and Thralls

Any Kindred may take an Instant Action to attempt to scent out a nearby Ghoul or Thrall. The dice pool is Wits + Composure with a dice bonus for each vitae currently in a Ghoul's system, or -3 for a thrall. Success reveals that one is in the area while an exceptional success identifies them. A dramatic failure renders the Kindred unable to smell blood for the rest of the scene.

Ghouls and Disciplines

Ghouls are unable to activate any Discipline that requires feeding vitae to a target or spill it on the ground.

Learning Unique Disciplines

When learning an Out-Of-Clan Unique Discipline (Auspex, Dominate, Majesty, Nightmare and Protean) a Kindred must drink at least a point of vitae from another who knows the discipline dot to be learned.

Multiple Covenants

A character may not belong to more than one Covenant at the same time.

Predatory Aspects

Fangs

While only of any true use to Ghouls, it is possible to generate +0L fangs as a Predatory Aspect.

Thick Hide

Whether through thick fur, flaps of skin, or layers of feathers, you have a higher resistance to damage. This aspect gives 1/0 armor, but does not apply to attacks made with a Bane.

Unnatural Aspects

Armored

Be it layers of scales, thick plates, or scabby scar tissue, you are highly resistant to damage. This aspect gives 2/1, but does not apply to attacks made with a Bane.

Waking Others From Torpor

When one Kindred wishes to wake another from torpor the donor need only have Blood Potency one level higher than the torpored Kindred.

Willpower

Vampires may regain one Willpower a night after rest.

Pack Bond vs Vinculum

For a character belonging to a Pack, who has forged a relationship with the Pack's Totem (via the Pack Bond Merit), any attempt to create a Vinculum must be rolled as a Clash of Wills against the Pack Totem's Resistance + Rank. If the Totem wins then the Vinculum does not activate. This does not offer any extra protection against vitae addiction or being fed on with/against the pack members' consent.

In addition the Totem and vampire are fully aware that such a contest occurred. This does not notify the Pack as a whole that the contest has occurred unless the Totem notifies them, however, if the Pack is inside range when it happens, Pack Awareness may flag the exact moment it happens.

If a Dead Wolf is a member of a Pack already, they may take a Thrall with no contest, as the vampire is already accepted by the Pack. Should the Thrall be abandoned by his or her Regnant for whatever reason, the Totem may elect to break the Vinculum.

Ghouling a member of the Pack (Wolf-Blooded, as Wolves can be bound but not Ghouled), will also result in such a contest of rolls between the vampire doing the deed and the Pack Totem, as it is taking the character out of the Pack dynamic (template change, loss of Werewolf powers).

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Outreach, The Group, and Thralls

The leaders of both The Group and Outreach Initiative are no strangers to the supernatural. And, while they accept -- even encourage -- that their members have interests and pursuits outside of their respective organizations, they do expect those to whom they devote resources and time to retain a not-insignificant sense of loyalty and commitment.

In other words, if you've chosen to join Outreach or The Group, your loyalty needs to be to Outreach, or The Group. Make no mistake, the Powers that Be behind the scenes most certainly have ways of detecting when a member's loyalty has shifted.

This is, in essence, the reason why Wolf-Blooded and Ghouls are not accepted into either of these Mystery Cults, despite the fact that they are, technically, minor templates like the rest. Wolf-Blooded characters' commitment will always be to the People, and to their pack, should they join one. Ghouls, meanwhile, would walk through fire for their Domitor and place him or her above all else.

Likewise, Thralls have had their loyalties supernaturally cemented onto a particular Vampire, and thus, would ultimately run into problems with The Group's or Outreach Initiative's leaders. These individuals would be considered 'compromised' at best, and 'grave security threats' at worst.

As such, should members choose to pursue Thralldom, they risk expulsion from their respective Mystery Cult -- or worse, depending upon the Cult and how deeply the character has embedded themselves into the organization.


EchoesBreak.png

Player Resources

The role and status of the sphere in Portland.
(see Main tab)
Current and former characters in the sphere.
(see Main tab)
Application Guidelines
General and all specific application guidelines to get you started in the Vampire sphere.
(see CG tab)
House Rules
All House Rules unique to the Vampire sphere.
(see House Rules tab)
Custom Content
Custom Content created for the Vampire sphere.
(see Custom tab)
The bloodlines in play on Echoes in the Mist.
The clans into which the kindred are embraced.
The Coils and Scales of the Dragon of the Ordo Dracul.
Covenants and related lore in play.
Crúac Rites of the Circle of the Crone.
Devotions in play on Echoes in the Mists.
Disciplines in play on Echoes in the Mists.
Ghoul-only merits in play.
Gilded Cage Designs in play.
Theban Sorcery Miracles of the Lancea et Sanctum.
Vampire-only merits in play.
Vicissitude Alterations in play.


EchoesBreak.png

Sphere NPCs


Redwald1.jpg
Raedwald
Prince of Portland

Wasp001.jpg
Wasp
NPC Fulltime Trouble

Spider1.jpg
Spider
NPC Prince KIller
EchoesBreak.png

Custom Content

No custom content found.